Jan 2016 - forever
Initially, the framework consisted of a lightweight memory interaction module. Slowly however, it expanded in functionality, eventually proving to be powerful enough to design cheats for other games in.
Without giving up too much information, the cheat is external to the game process. It effectively replicates objects from game memory in its own memory, providing controls for setting and reading any datatype provided. It supports both 32 bit and 64 bit game engines.
It's not a particularly clean bit of code, but it enables quick development of cheats for new games.